WoW Mage Leveling Guide
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Mage Leveling Guide
Mage Leveling Guide
As a
Mage you have some great advantages while leveling. Of course, many
classes have their pros and cons but a Mage is great to level because
he can make his own food and water, teleport to cities from one to
another continent and is able to Blink which also reduces run-time.
As for the best leveling build, the opinions are divided. Some would
swear with the Frost build because it is more mana efficient. I
however, would go for a Fire/Arcane build for the simple reason that
you take down the enemies faster and the Arcane tree will provide you
with mana regeneration and more stats.
Lets
first have a look at the full Fire talent tree though.
As a
Fire Mage you can start attacking with either a Fireball or a
Pyroblast, shoot a 2nd Fireball and then a Fire Blast. If
the target isn’t dead yet you just Frost Nova, take a step back and
make another Fireball+Fire Blast combo. Blast Wave and Dragon Breath
will also become available at a later level and they can do the
finishing touches as well.
Now
why I didn’t take Improved Scorch is because you don’t use Scorch
until you get the Hot Streak talent. Molten Shields, Fiery Payback
and Blazing Speed are not necessary for leveling purposes. I did
choose Impact (I know many Mages skip this one) because it’s nice
for leveling. If you manage to use three or four Fire based spells
before the mob reaches you, you have a 30-40% chance to stun the mob
for two seconds before he even reaches you.
I
took a bit of Frost because of the reduced mana cost of both Frost
and Fire spells through the talent called Precision.
Another
option, and my favorite, is to go Arcane+Fire which is a nice
combination.
This
build has a mana preserving advantage because 60% of the regeneration
continues while casting. You will also be surprised with the amount
of critical hits you will get with this build which will also refund
30% of the spell’s costs. You will also have 10% more Spirit and
15% more Intellect. Arcane Concentration will allow about 10% of your
spells to be cast free of costs.
This
build will not give you AoE spells likes Blast Wave and Dragon Breath
but will be mainly focused on Fireballs, Pyroblasts and Fire Blasts.
Your Arcane Explosion will be boosted a bit so that is a good choice
for AoE purposes. Presence of Mind and Arcane Power will give you two
extra great abilities that will cause high burst damage when needed.
You
can choose to go full Frost but especially in the first 30 levels you
will be a lot worse of than the builds stated above. Shatter then
becomes nice, and later you got Icy Veins, Water Elemental, Cold Snap
etc. but the damage output of this build isn’t as high as compared
to the ones above.
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